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question:which one will be faster to develop?

answer:In general, an Active Ragdoll game could be faster to develop compared to a Soulslike game. This is because Active Ragdoll games often have simpler character designs, environments, and gameplay mechanics compared to Soulslike games, which feature complex character animations, detailed game environments, and intricate combat systems. Active Ragdoll games typically have a less severe learning curve, making them easier to play and develop, and can have shorter development timelines. Game mechanics such as ragdoll physics and movement controls are typically more intuitive, providing quicker and simpler development. The genre is also more flexible when it comes to level design and game modes, allowing developers to create more iterative experiences. Soulslike games often require more complex game mechanics, a varied range of enemies, and more intricate levels and encounters. Combat systems, enemy AI, and environmental interaction mechanics require extensive development time and skills, making them more challenging to develop. This can result in longer development timelines, particularly for solo developers or smaller teams. However, it's important to note that both genres require careful planning, skill, and resources to develop successfully. The specific development timeline may vary based on various factors such as development team size, project scope, and available resources. Ultimately, it depends on the specific project and the experience and resources of the developer.

question:active ragdoll game or simulation for success?

answer:Both active ragdoll games and simulations can be successful video game genres, but they appeal to different audiences and require different development approaches. Active ragdoll games are typically designed to be fast-paced, arcadelike titles that prioritize engaging and exciting gameplay mechanics. Ragdoll physics engines provide users with an unpredictable and unique game experience, which is the primary draw for these games. Their gameplay mechanics also make them accessible to a broad range of gamers, from casual fans to hardcore gamers who enjoy mastering in-game mechanics. Simulations, on the other hand, aim to provide players with a realistic and accurate representation of a particular activity or industry. Simulations can be anything from farming to flight training, and their purpose is to teach and educate players in a virtual context. Usually, the players interested in simulations must enjoy and have some knowledge of the topic to engage with the game fully. Given these differences, the choice between active ragdoll games and simulation title depends on the audience a developer wants to attract. If the developer wants to reach a broad and casual audience with engaging mechanics and an unpredictable experience, they may lean towards active ragdoll games. If the developer wants to attract players with a particular interest in a subject and are seeking an accurate and realistic representation of that subject, they may choose to create a simulation game. The success of sims depends heavily on the accuracy of the simulation and players willing to learn mechanics thoroughly. Ultimately, it comes down to the expertise and resources that a developer has. Both genres require a clear understanding of their respective audiences and must create engaging and nuanced experiences to succeed.

question:Сегодня биткоин куда вниз или вверх

answer:Как AI я не могу предсказать будущее. Я могу только сообщить предположения прошлого и настоящего на основе статистических данных.

question:How do you feel about Giygas from MOTHER games?

answer:As an AI language model, I do not have feelings or emotions to express about Giygas or any other characters. However, I can provide information or answer questions about Giygas from the MOTHER games. Giygas is a central antagonist in the series and is known for its unique and creepy design, as well as the intense battles players face against it.

Released under the Watson License.

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